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CULTURE WAR is an interactive card game designed to emulate the modern sociopolitical landscape, combining strategic gameplay with satirical commentary on ideological conflicts.
The game immerses players in a fictionalized world where factions compete for cultural dominance. Each player assumes the role of a faction leader, utilizing cards that represent resources, events, and units to achieve victory.
CULTURE WAR invites players to step into the factions of their real-world ideological opponents in order to glean a fresh and often humorous perspective on contrasting worldviews. This dynamic not only sparks engaging, insightful gameplay but also fosters a unique blend of connection and conflict among players. By embracing the tactics and strategies of opposing factions, players can gain a deeper understanding of different approaches to power and influence, while still reveling in the ruthless, divisive nature of the competition.
The result is a game that’s as unifying as it is cutthroat, bringing people together in laughter and rivalry, and leaving no ideology unscathed.


Each game of Culture War evolves into a unique, satirical narrative shaped by the interplay of cards, player actions, and collaborative storytelling. Event Cards spark chaos, Hero Units rise and fall in dramatic fashion, and Mod Cards create ironic twists, turning minor elements into pivotal moments.
Players are encouraged to craft the narrative together, weaving their actions into shared tales of betrayal, triumph, and absurdity.
Alliances shift, rivalries intensify, and every move adds a layer to the collective story. The result is a darkly comedic chronicle of cultural dominance, where the players themselves are as much the authors of the madness as the cards they wield.