QUICK RULES

1. 2 to 5 Players each pick a faction - Anarchy, Community, Technocracy, Conservative or Libertarian.
2. Separate the Real Estate cards, place one face-up near you, and place three (3) Capital Coins on it.
3. Search the deck for a Base Unit card (A Unit with 0 ATK and 0 DEF with no abilities that costs 1) and place it above the Real Estate card.
4. Shuffle your deck.
5. Establish a scorecard with each player's name and 100 LIFE points (for a faster game, start with fewer Life points).
6. Each player then rolls a die. The person with the highest roll goes first and play will continue clockwise from them. If two or more players get the same roll, those players reroll until someone gets a high roll.
7. Each player draws 5 cards.
8. The player who goes first may play any event or unit card they can afford with the 1 capital they have. Once they do that they may choose to attack an enemy player.
9. Attacking: The attacking player chooses which Unit they're attacking with and chooses which enemy Unit they are attacking, one by one.
10. Battle then commences. The attacking player rolls a die for a Unit attacking, adding on to the roll the ATK value of the Unit they're attacking with. The defending player rolls a die for the Unit they're defending with, adding on to the roll the DEF value of the defending Unit.
11. The roll with the highest value wins. If there is a tie in roll values, then reroll. If the Unit that is attacking doesn't get a roll value high enough to defeat the defending Unit then both units survive and the attacking player takes 2 damage to LIFE for failing.
12. If you roll a 1 while attacking and fail to kill the enemy unit, it is considered a critical failure and the enemy Unit then counter-attacks. The enemy Unit rolls for attack (adding ATK value) and your Unit rolls defense (adding DEF value). If they kill your unit you lose 5 LIFE.
13. If your Unit kills an enemy Unit, the enemy player takes 5 damage to LIFE.
14. If the enemy has no Units, you may attack enemy's LIFE.
15. Each player takes a turn like this. Players cannot attack if they have no units.
16. At the beginning of the 2nd turn onwards, the player draws a card from their deck, as well as collects new capital coins generated by their Real Estate. They may buy new Real Estate. Each new Real Estate costs one more than the prior one.
17. Play continues until all players but 1 reach 0 LIFE.

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